ME is an interactive audiovisual installation that explores the concept of digital self-reflection. Utilizing a webcam and real-time granular synthesis, the installation captures the viewer's image and voice, fragmenting them into digital particles that respond to movement.

"A digital mirror that doesn't just reflect, but reinterprets presence through chaos and algorithm."
The Algorithm

The core of the project is built in Max/MSP using Jitter for video processing. A custom motion-tracking algorithm detects the viewer's silhouette, triggering specific audio grains based on the velocity and area of movement. The louder the environment, the more distorted the visual reflection becomes.

The audio engine uses a buffer of the last 10 seconds of room sound, granulating it in real-time. This creates a ghostly echo of the present moment, forcing the viewer to confront a delayed and distorted version of themselves.